The Nomad Rocketsled
So recently, I had a thought that I needed to resolve:
# What's the fastest you can go in a single Combat Round (without Tech Inventions or Upgrades)?
To start, some definitions. Vehicles don't really *move* in combat, as they don't have turns. Rather, their **operator** adopts the vehicle's MOV stat when they "Start the Vehicle" with an action; the driver jumps to the top of the initiative queue and "moves" on their turn (taking the vehicle with them). Now, there's an initial problem here: it takes an Action to *get in* the Vehicle, which means - as explicitly called out in the CRB - you can't get in a car and zip off in the same 3-second round.
But what if you were already *in* the vehicle? Say, on a Sky Queen with a big, open control deck like a Star Trek bridge? You'd just need to use your Move Action to walk up to the controls and use an Action to use them. But if you use your Move Action beforehand, you can't use it again with the vehicle Move adjustment.
...so what if someone else dragged you there in a Grapple to preserve your Move Action? That would work, but then you'd have to deal with the guy who's *currently* hooked up to the vehicle.
...so let's have another guy run in front of you to drag away the last pilot using Grapple. So now we're only limited to the number of three-man teams we can fit within a 16m (8 squares) radius of the control panel (15x15 = 225), though we actually hit a limit first with his make Seats the bSky Queen has (216). Splitting that up, we get 71 three-man teams plus one starter pilot (and two leftover seats for passengers). But now you have a problem that the center of the grid will get really crowded.
...so put a hole in the floor and have the crew jump out to make space for the teams behind them. They'll be fine.
The end result: you will have 72 pilots who, in sequence, get put in front of the control board, use an Action to Start the Vehicle (plug in), then use their Move Action to move at 20 MOV, then get tackled out of the ship to make room for the next pilot. Plus one NOS for the first pilot, who will have his Action to start. AKA, 73 move actions.
(73 move actions / 3s round) * (20 MOV * 2m square/MOV) = 973m/s
Or roughly Mach 2.86. It'll only last for three seconds, though, meaning you'll travel just under 3km before dropping back to the 20 MOV of a single pilot.
Enjoy the whopping **33 Gs** of acceleration, which NASA indicates is *survivable* for a 3 second period so long as you're facing the direction of acceleration ("Eyes-In", so your eyes don't pop out of their sockets).
Posted Jun 10, 2026, 4:27 PM UTC