Absolutely awesome game, but wtf is with some of the bounties?!
I recently bought NRFTW and I've got to say the combat, visuals, etc. are absolutely 10/10. But I'm absolutely bewildered at the sudden difficulty spike upon hitting Sacrament. In particular, the bounty at Mariner's Keep involving the large boss mob and two ranged ones. Sorry, but this is just outright bad design. There's nothing fun about trying to face an aggressive boss who is going to town on you, while two mobs spit spikes and FUCKING KITE YOU when you try to engage them. I really hope the game keeps these sorts of encounters to a minimum / outright removes them. I'm happy parrying and dodging and engaging with the combat, and fighting standard groups with some ranged mixed in is fine - but boss plus additional ranged kiting mobs is just anti-fun game design. Please devs, don't do it.
Posted Jun 10, 2026, 4:29 PM UTC