Appreciate stories of launches and learnings of indie games

Hey everyone,

As an indie developer it sometimes feels like you are forced to learn a whole new world of many disciplines besides coding like sound design, graphic design, user engagement, marketing, steam systems wishlists growth, etc.

Want to say I really appreciate every article people post about their journey as an indie dev, especially how launches went, what worked well and what didn't. It's a good way to not just reinforce expectations that this is a hard area to be successful in but these tips and stories might just help the rest of us do just a little bit better.

Thanks everyone!

Posted Jun 10, 2026, 4:30 PM UTC

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