New Augment Ideas
As in the title, here are some augment ideas that I wanted to share:
Hot Potato (Silver): Start a combat with a bomb attached to you that explodes after 30 seconds, dealing massive damage to all nearby players. When the holder of the bomb damages an enemy (excluding DoT effects), the bomb is transferred to them (3s cooldown). If the bomb does not change possesion for 8s, it explodes immidiately.
Outreach (Gold): Your circular AoE abilities have a 50% increased radius and your cone AoE abilities have a 50% increased reach.
Fly Away! (Silver): Flee has a 50% reduced cooldown and its move speed bonus is 70% higher.
Impatient (Silver): Your non-continuous damage over time effects tick twice as fast (total damage unchanged).
True Sight (Silver): Arcane Sweeper is replaced by 2 Stealth Wards. Upon using them, gain a Control Ward in your trinket slot.
Minefield (Gold): You automatically throw shrooms around you, that damage and slow all nearby players that step on them. Only your team can see these shrooms.
Endurance Test (Gold): After being hit with an auto attack, gain 7 Armor (1 second cooldown). After being hit with an ability, gain 21 Magic Resist (4 seconds cooldown). This effect stacks infinitely and resets after each round.
Quest: Omnisheen (Silver): You can build any number of Sheen items, and they cost 500 gold less. Upon acquiring three of them, they convert into Omnisheen. Omnisheen combines the stats and effects of all three items and allows your Spellblade charges to stack up to three times.
Posted Jun 11, 2026, 2:47 AM UTC