2v16 Is Fun, However…

Discussion

With the devs releasing the PTB to test out 2v16, I do believe it is fun and freshens up the currently stale gameplay after playing a few rounds.

Although, just because something is fun doesn’t mean it’s (mostly) fair for both sides.
The entire gamemode is just a wee bit killer-sided if the devs were to release it in its current state.

To start:
Strength Scaling is Overkill.
These just make high health survivors almost irrelevant with high DPS moves, which are almost in every killer kit, deal more damage.

Sentinels are in a lose-lose situation when chased by both killers.
If a Sentinel manages to land their stun, the other killer can just do a Gashing Wound, Mass Infection, or WSO just for playing the survivor correctly.
But if the Sentinel doesn’t land their stun, they’ll die for not chase resetting.

What Changes Could Be Made?
Strength Scaling
I believe killers should lose damage based on the number of players instead of gaining damage.
Strength Scaling should only apply if one killer either dies or disconnects.

Sentinels
Simple fix, Sentinels should get Resistance II-III when landing a stun.

Posted Jun 11, 2026, 9:26 PM UTC

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