DrDebug — The Render Debug Suite Unreal Engine 5 Should Have Had
https://www.youtube.com/watch?v=tV7ZIhQvdGs
Happy to announce that now Few Studios in the Game Industry are Using DrDebug, a custom-engineered, 6000+ line C++ render-diagnostic suite for UE5.
Get DrDebug -> www.drdebug.art
It puts 16 professional diagnostic modules directly in your viewport, in real-time.
After 12 years of AAA dev, I got tired of seeing artists rely on Unlit & Unreal's vanilla viewmodes, unconsistent style across projects, guessing what Unreal Engine renderer was actually doing, hunting for obscure console variables, building fake masks just to debug decals, and dirtying up levels with temporary master material edits just to check their look-dev.
🔥 The Arsenal:
• Real-time Split Screen: Compare debug buffers vs. your final image live.
• True Exposure & Waveforms: Native C++ RGB Histograms, False Color, and accurate EV100/Lux readers. Stop trusting eye-adaptation.
• True DBuffer Decal inspection, Albedo luminance analysis, and RayTracing validation.
• Zero Footprint: Built on a custom transient memory architecture. It never alters your materials and never dirties your level.
And more!!
Stop bleeding days of look-dev every milestone. Save your team's time, protect your pipeline, and engineer your visuals with absolute authority.
Available now for Indie, AA, AAA, and Solo devs (Full C++ source code available for custom engine builds). More details on www.drdebug.art
Happy to answer all your questions!
Posted Jun 11, 2026, 9:29 PM UTC