Hunts gameplay is now broken 2.8
What made Hunt was a solid reliable gameplay loop. All the teams slowly collect clues that pushes them closer one clue at a time as tensions rise till you are finally drawn to the boss for a showdown.
Now what we have is everyone spawns in and within 30sec/1min all teams have charged to the free boss to get an instant banish, there is now tension building just walking simulator where you may bump into someone on route however in 2 days this has rarely happened. For me at least this has completely ruined the gameplay and reason I play bounty hunt, this is now just 2 different bounty clash modes where one you just have to run to first. If Crytek are not going to change this for the event the only thing I can think is that the boss is in a locked keys where you need around 3/4 pledge marks to open it, I believe this would keep the loop and boss objective a lot more front and centre than it has been.
Posted Jun 11, 2026, 9:30 PM UTC