I built a mobile-first card game design tool. Curious how you all approach core loops and playtest iteration?

I've been a digital designer for years and have circled the same idea for a long time. Most card tools (Dextrous, NanDeck) are great at making cards look polished, but they put layout first. I wanted something that keeps game design front and center, so you can get from idea to the playtest table fast.

So I built one. It's a very early beta with a lot more planned, and I'm sharing it here mostly to find out whether this direction resonates or not.

A few things I'd love this community's take on:

- Does it make sense to you to put the core loop front and center like this?

- What would you expect from a tool like this?

- How do you currently approach core loops, design, and playtest iteration?

If you want to look, it's here: https://play.eerieisland.com/. It's a closed beta, so comment or DM me and I'll get you an invite. Totally fine if it's not your thing, I'm really just after honest thoughts.

Posted Jun 12, 2026, 12:58 PM UTC

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