r/Warthunder•
ZimkaFuji

Nuclear Thunder DevTest is a grand clusterfuck (for now)

All Air

I will preface this by saying that i love how the devs are trying to move in a better direction with the game, Air RB is getting absolutely fucking nausiating with how boring, repetitive and ADHDic it has gotten.

However,

I have tried to play the NT Dev for a solid 2 hours, seriously i tried a bunch of tactics and a bunch of gameplay options within the environment. I was primarily flying the F-2A ADTW (yeah ik premium chud shit) and i was doing a lot of either bombing, anti ship or CAS stuff. The number one thing i think the mode struggles from right now is the lack of balance, the lack of adequate BR brackets (i was consistently getting blasted out of the air by typhoons) and the extremely overtuned SAMs.

How would I fix it? Well first i wanna go back to the test we had a year or so ago with the F-4s vs Mig-21s in the mountains. It was semi sim like and i think intergrating some of features from it could benefit Nuclear Thunder greatly. First of all, and this is probably a questionable fix - hillier terain with actual cover. The mode right now struggles from the extreme presence of SAMs, ESPECIALLY on the blue side. I have taken off and gotten launched at by a BUK within 15-30 seconds. I do not know how it is for the reds but i heard it is better. The mode turns into a "run away from the 14000 missiles going at u" simulator, which gets really fucking boring really quickly when most bombing or CAS runs are literally a suicide run. Space out the battlefield horizontally, have the closest airbases be at least 20 km further back to the lines. I think mountanous or hilly terrain design would work extremely well to let some low level CAS be actually conductable (an afghanistan setting would be awesome). The devs could also turn down the presence of SAMs in general, let this be an air to air mode where SAMs arent the main enemy that pretty much stops gameplay, but are a dangerous inconviniecne that if left unattanded can be a really big issue (e.g. position BUKs and similar only close to air bases to block off the tirade of respawn camping while local objectives only have short range SAMs).

Additionaly i think extending the BR range is crucial because right now the mode is blocking out SU-25/39s, F-111 and A-10s (at the very least) which would be great as a CAS team component and legacy hornets and some other fighters, or the devs can artificially give some aircraft a boosted BR for this mode.

Please argue my points or add some reccomendations/suggestions of your own, id love to discuss the future of this mode.

Posted Jun 12, 2026, 8:13 PM UTC

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