Looking for advice on getting the most out of VPE for combat
Any recommendations for how to get the most offensive power from Vanilla Psycasts Expanded? I know it seems like a silly question, but for context I usually play with Combat Extended and a full list of Dead Man's Switch mods, so I'm used to most raids being solved by keeping my mechanical lizards supplied with "screw you, your cover, and your buddies behind you" ammo, so raids are usually on the easier side. But, I wanted to try a run where instead of being the group with all the fancy tech, I'm fighting against groups that use it... While I just use psycasts, melee, and maybe very early guns like the bolt-action rifle, not quite tribal but also not anything like a modern military would have.
So, what psycasts should I go for? How can I best deal with raids from factions that far outrange and out-damage me otherwise? Can I really take out a Tarbosaurus, or multiple, without late game CE guns and DMS equipment of my own? (And yes, I looked around the sub for any existing posts on the subject, and all I really saw was people saying ice beam is really good for humanoid raids.)
Sorry in advance if I used the wrong flair, and thanks to anyone who responds, other assorted VPE tips&tricks welcome as well.
Posted Jun 12, 2026, 8:19 PM UTC