Volumetric fog issue in 5.5
I have an issue that when you stand next to lights that have any amount of scattering. Whole screen becomes brighter, and you can see things inside pitch black parts because of that. Moving towards the pitch black parts and away from the light starts turning into the blackness like it should.
Is there a way to avoid/resolve this with still having an option to have volumetric light, cause like this its affecting gameplay
Posted Jun 12, 2026, 8:22 PM UTC
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