r/AOW4•
Nocturne3570

Megacities Rework and Society Trait Suggestion

Suggestion

So couple day ago was playing a game, with 9 player on a very large map and basically my i8mmersion was broken, AI were SPAMMING Cities, one of them alone had like 8 or 9, not even fully built another legit block me off and enclosed me in my own area so i couldn't build out more. it was horrible. So i went back to MC modifier, it nice limit the game and it enjoyable and give me my immersion. BUT i feel lackluster. so i thought how could we make it better with city limitations? So i decided to rework it, let me know what you think guys:

Megacity Rework:

  • Still the same as before you cannot capture, migrate, but still can vassalize
  • Province annex is decrease form 5 to 3
  • the Biggest change is that it allow Player and AI to only be allowed 3 City's

Why this change? simple really but lower the amount that Ai and Player can have make the game more fun, instead of playing Cityscape, how many here remember cityscape lol. Point am making is that we need a native in game built modifier that limit overall City building and not a extreme where it down to 1.

the next thing i started to think about was a Culture or society trait, for a while now i been looking at feudal and constantly i think to myself, i LOVE Aristocracy i love the idea of multiple houses and lords,,,,but when your playing on mega city mode your severely limited, and the only work around for it is annoying stupid when you want multiple armies. so i got to thinking what can we do that works with the current mega cities modifier or become the new Megacity modifier if Paradox decide they like the Rework i mention, so here what i came up with:

DUKEDOM:

  • your Limited to 1 city only
  • You gain increase Resource gain based on City stability
  • for every Level above neutral Stability your Resource Gain is increase by 10%, so Stable is 10, orderly is 20, and harmony is 30 percent increase.
  • Alignment benefit, for every alignment above Neutral or below give you a benefit
  • Good Alignment Increases Production per Population (total of 90)
  • Evil alignment increase Production per Provinces(total of 90)

This of course is still a work in progress i feel the alignment thing could be fine tuned better just no idea which route to take, But i feel the rest of Dukedom ideas works perfectly fine and should be implemented as either a society trait or possibly a new feudal culture. either way.

So what do you guys think and do you think this is something worth pursuing?

Posted Jun 12, 2026, 11:49 PM UTC

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