Obviously Missing Features
**What little things do you think should be in 1.0 or the following patches?**
Best I can tell, the game seriously needs:
**Repeat Task** — similar to gather from workbench checkbox, we should be able to have a job repeat when resources become available.
- Could be a simple checkbox, making automated food production easy
- Could be a number that acts as a days until repeat multiplier, letting us encode priority easily
- Or done with some logic gate system, this solution would not be a simple fix
**Map Resources** — we should be able to see mineral nodes on the map; it would make base location planning easier.
**Subcategory Filters** — we should have checkboxes beneath the parent categories to better organize our stuff.
**Prioritize Current Storage** — we should be able to choose if Pals use the nearest valid container or to stack resources at the current inventory slot.
**More Ranch Pals** — I understand we can farm gold, capture wandering merchants, put them in a display and trade for anything. That is not nearly as cool as being able to farm the basic elemental essences; especially electric. We can farm fire essence, why not the rest?
Posted Jun 12, 2026, 11:54 PM UTC