Producer / Project Manager role clarification

Discussion

How much creative control is typical for producers or project managers to have?

It seems like they are given the final word in a lot of gamedev areas, but aren’t required to have a proven record of experience or knowledge in any of those areas, in the same way everyone else is? Why is this?

(I don’t mean this post to deride producers / project managers roles - I recognize that they are critical to a game’s success. Good ones transform a team, and game, for the better.)

Posted Jun 13, 2026, 5:24 PM UTC

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