r/TrueDoTA2•
MrTruth24

Zoo heroes summons global rebalance

idea for change is what if hero summons where weaker early to make them more doable to fight early, but they scale from hero lvls/stats, something like:

Beast master Summon Razorback: hp 300-750 >300+5%/10%/15%/20% hero max hp, dmg 24-75>30+20% hero dmg, 0% magic resist, armor 1>5+0.25/hero lvl, Exp: 60-80>40+2 hero/lvl, gold: 32>25+2 hero/lvl.

Summon raptor: hp 200-625 >200+15%/20%/25%/30% hero max hp, 0 armor, 30-60% magic resist> 39%+2% hero/lvl, number of raptors 2>1, 1 sec stun every 4 sec (20 duration), dmg 50-165(+30) >80-200(+50), Exp: 40-70>30+2 hero/lvl, gold: 30-60>25+2 hero/lvl.

Lycan Summon Wolves: dmg 22-40>25+10% hero dmg, Hp 325-475>300+5%/10%/15%/20% hero max hp, 0 armor (shard give 100% evasion/8 sec), magic resist 45-60%>39%+2% hero/lvl, Attack speed base 0.83-1.11>0.5+0.05/lvl.

Warlock golem considers now as full Int hero: Bat 1.2>1.6, base hp 1400-3200 hp>500-1500, Str 20+2.5lvl, Agi 15+3, Int 20+4, base armor 0, 25% magic resist, move speed 320-360>310+8/hero lvl, dmg 100-200>60+5 hero/lvl+ golem int, add 25% status resist, Attack range 225>250, Exp 98>100+5 hero/lvl, gold 100-200>100+5 hero/lvl, Flaming fists removed, Permanent Immolation radius 300>600, dmg 30-60 > 10+Golem int, new passive: Golem copy all status effects (from warlock/his items/talents, allies buff, enemy debuffs).

Posted Jun 13, 2026, 5:39 PM UTC

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