Problem with Visustella Battle Core and Dragonbones

RMMZ

Hello! I'm asking for help here because I've been trying to find a solution to my problem for several months now. I've scoured various discussion forums, asked countless people, and nothing has worked; I just can't find a solution to my problem. My problem stems from the use of both DragonBones and the BattleCore plugin. I'm using DragonBones to allow for more animation frames in my combat animations. However, during my various tests, my animations function but don't complete properly depending on the requested actions. For example, if the player is attacked by an enemy or attacks the enemy, the game doesn't allow the animation time to finish and immediately cuts off. This could be a problem for special skill animations later in my game development.

I don't know if I'm doing something wrong somewhere, or if using so many animation frames isn't a very good idea, but I admit I've been stuck on this for a long time and I'm starting to lose hope in this situation…

Things to know, I have the following plugins:

VisuMZ_0_CoreEngine

Public_0_Dragonbones

VisuMZ_1_BattleCore

VisuMZ_1_MainMenuCore

VisuMZ_2_DragonbonesUnion

VisuMZ_3_SideviewBattleUI

I don't use the skeletons from Dragonbones; I have pre-rendered images that I put into Dragonbones to have more freedom in the number of animation frames I use.

Dragonbones is absolutely not used outside of combat, so there is no question of its use in an RPG Maker level, only during the turn-based combat scene.

If anyone here could help and enlighten me, that would be incredible. I've been struggling for so long and I'm honestly starting to lose hope. Q-Q

Posted Jun 13, 2026, 11:32 PM UTC

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