Feras Immersive Tranqs – Narcotic & Venom Rework

Hey survivors!

I just finished a bigger rework for Feras Immersive Tranqs.
The main focus of this update is the narcotic progression. Stronger narcotics should now feel more immersive and more connected to creature progression, while still fitting into the vanilla game instead of replacing it.

Vanilla Narcotic still has its place, but the stronger narcotics now use new venom-based resources dropped by different creatures.

πŸ§ͺ Narcotic Rework

All narcotic recipes have been reworked to use the new venom system.

Stronger Narcotic

  • 5 Narcoberries
  • 2 Spoiled Meat
  • 1 Lesser Venom

Concentrated Narcotic

  • 10 Narcoberries
  • 5 Spoiled Meat
  • 1 Lesser Venom

Potent Narcotic

  • 10 Narcoberry Seeds
  • 10 Spoiled Meat
  • 1 Potent Venom

Refined Narcotic

  • 20 Narcoberry Seeds
  • 2 Bio Toxin
  • 1 Refined Venom

Maximized Narcotic

  • 5 Rare Mushrooms
  • 5 Bio Toxin
  • 2 Refined Venoms

Neuro-X Narcotic

  • 10 Bio Toxin
  • 1 Neurotoxin
  • 1 Refined Venom

πŸ—ΊοΈ Map-Specific Recipe Adjustments

Some maps do not naturally provide Bio Toxin, so Scorched Earth and Extinction now use fitting alternative venom resources for the affected narcotics.

Refined Narcotic – Scorched Earth / Extinction

  • uses 1 Araneo Venom instead of 2 Bio Toxin

Maximized Narcotic – Scorched Earth

  • uses 2 Titanoboa Toxin instead of 5 Bio Toxin

Maximized Narcotic – Extinction

  • uses 2 Megalania Venom instead of 5 Bio Toxin

Neuro-X Narcotic – Scorched Earth

  • uses 10 Scorpion Venom instead of 10 Bio Toxin

Neuro-X Narcotic – Extinction

  • uses 10 Velonasaur Quills instead of 10 Bio Toxin

🐍 New Venom System

Many creatures can now drop different venom items, which are used for the new narcotic recipes.

Lesser Venoms

  • Dilophosaurus
  • Titanomyrma
  • Meganeura
  • Lymantria
  • Glowbug
  • Modded: Adasaurus

Potent Venoms

  • Araneo
  • Pulmonoscorpius
  • Titanoboa
  • Beelzebufo
  • Troodon
  • Arthropluera
  • Modded: Diadema
  • Modded: Venoraptor
  • Modded: Giant Sea Slug

Refined Venoms

  • Megalania
  • Ceratosaurus
  • Velonasaur
  • Nameless
  • Elderclaw
  • Modded: Chunkingosaurus
  • Modded: Venenosaurus

Neurotoxins

  • Tusoteuthis
  • Deathworm
  • Gloon
  • Reaper
  • Seeker
  • Cryolophosaurus
  • Poison Wyvern
  • Modded: Gigantophis
  • Modded: Hydra

🧩 Mod Compatibility

Feras Immersive Tranqs now supports venom drops from selected modded creatures as optional bonus sources.

These integrations do not replace the vanilla creature sources. They simply allow fitting modded creatures to drop compatible venom resources when those creatures are present in your game.

The Discord guide has been updated with supported mod creatures, item names, BP paths, and detailed drop information.

πŸ“¦ Better Item Sorting

All mod items were added to specific folders for better sorting.

Main folder

  • Feras Immersive Tranqs

Subfolders

  • Venoms
    • Lesser Venoms
    • Potent Venoms
    • Refined Venoms
    • Neurotoxins
  • Narcotics
  • Ammo
    • Arrows
    • Darts
    • Harpoon Bolts
  • Weapons

🎁 Loot Crates

  • Narcotics have been re-added to loot crates.
  • Ammo has been re-added to loot crates.
  • The Tranq Sniper has been re-added to loot crates.

🧹 Removed Items

The old extract items have been removed and replaced by the new venom system.

  • removed Titanoboa Extract
  • removed Tuso Extract
  • removed Nameless Extract

πŸ”§ Compatibility Improvements

  • All narcotics can now be crafted with child resources as well.
    • Example: Spoiled Fruits from TSW can now count as Spoiled Meat where applicable.
  • Vanilla apex drops are no longer used as required narcotic ingredients.
    • The mod now uses its own venom, toxin, and neurotoxin resources instead.
    • This keeps vanilla tribute and boss-summon resources separate from tranq progression.

This rework should make the stronger narcotics feel more natural in progression and give many creatures a more meaningful role in tranq crafting.

Posted Jun 13, 2026, 11:36 PM UTC

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