r/33Immortals•
ImEatYou

33 is cool but it is lacking a lot.

Suggestion

I played the ea when it first came out on xbox, was alright for an ea but now with the full release nothing has really changed. It leaves a lot left to be desired.

The biggest problem is the gameplay loop. You do the exact same thing every time with barely any deviation. Once you have completed a handful of runs, you have basically done everything you can do in those runs. The progression system after you've gotten a few upgrades/perks is not that fun to progress, or engaging enough to keep players playing.

The loop is we kill enemies to get dust, destroy urns and open chests, then sometimes we go into chambers to kill more enemies. All of that happens in all three worlds with not much else to do.

The game is lacking in different thing to do, there should be a lot more variety that can be done in each world, variety that happens sometimes, or all the time, or is unique to that world. Something like a chamber where one objective can just be about trying to go from one point to another point with challenges, traps and so on, or a chamber where you have to collectively protect something. The world outside of the chamber can have more stuff to do, like transporting something where the more people that help protect and cooperate the faster that thing that's being transported moves and once it's done it can then activate the next set of chambers or drop higher/blessed rarity relics or even a special fight.

The ordeal system doesn't really fit that well in this game where others have to depend on others, instead each world should have an elite version that you unlock after completing the normal version a certain amount of times. It should be more difficult not only in increasing the damage enemies deal or how much health they have, but also how fast they attack or how difficult their attack patterns are. There should also be exclusive/better rewards when completing those runs.

Relics need a big change, the new ones should stay but there should be way more relics for build diversity. You shouldn't limiting them to a path that characterises their whole effects but have a whole lot that do different stuff, like the old ones where a lot of them just increased your power/damage, or relics that have passive effects that trigger periodically or persistently, and relics that activate when you are near a certain threshold of people.

The 8 limit on common, rare and epic relics should be removed and player power reduced. Relics should drop from everywhere more often instead of having them mainly only drop from chamber chests, have elites drop higher rarity relics and chambers chest only really dropping blessed relics. Blessed relics shouldn't just be every relic but legendry but instead have very unique effects, stuff that alters the behaviour of your weapons, attacks, dash, co-op power and what you drop, with a limit of 3 or 4 max at a time.

When you load into purgatorio and paradiso a big problem that happens sometimes is that you spawn and no one is near you, or you're the only one/two who is on that side of the map, or the lobby just didn't fill fast enough and people have already quit leading to the next stage having a lot less people. The lobby should start on a lobby loading screen, then everyone get spawns into purgatorio or paradiso. Paradiso should have everyone load in one area instead, there should be more chambers with a limit of 3 people at a time or just no chambers at all.

The boss fights are not actually difficult or that much fun after the first handful of times you beat them, they're mainly co-dps checks. The game is heavily inspired by hades but doesn't do one of the things that makes hades fun, which is having boss fights that actually challenge the player. a game that I think would be a great inspiration in terms of boss combat is Realm of the Mad God, it does 50 player boss fights so well, it also greatly rewards teamwork while having fights that are enjoyable, exhilarating and thrilling.

The enemies that you fight at every stop can very quickly get boring. Some also become incredibly annoying not because they're challenging but because they break the flow of combat so to often, especially with certain weapons: saltatore, scavatore, bruciatore, crawler, rimbalzo, perseguire and a few more.

Enemies like saltatore become undamageable while they do their attacks and move around to much, it doesn't feel worth it to fight them for the time you spend doing so if there are not that many other players around. Enemies like bruciatore place a degen puddle that easily gets out of hand, it also punishes melee players more than if you used ranged. Having a bunch of those type of enemies near you or in the area while trying to place or use a co-op power is one of the worst thing to deal with as a collective.

Perseguire is just terrible overall as it doesn't give you room to counter play, especially if they're an a elite. Protettore is a cool enemy but they use their ability to quick after you just broken the link, and honesty they should just die when a player brakes which is a much more engaging mechanic, and volo needs to have a bigger gap from when they attack to when they teleport away.

Another problem with the normal enemies in this game is that there is to many of them. It would be better to reduce the amount that spawns in a group to one/two that have more health and more attack variation, attacks where they shoot out a lot of projectiles, objects or area damage/effects that should feel as difficulty at any attackable range

Posted Jun 14, 2026, 12:08 PM UTC

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