Some Event balancing is needed
The new point system is good, but I think it still needs some adjustments. Adding half-points to some gun could help balance matches a bit better and allow for more nuanced scoring. (berthier 3.5, half shotgun 2.5)
Another point is that I don’t think players should know from the start which military camp contains a boss. Right now, it encourages everyone to rush the same location immediately. I think military camp bosses should be discovered through clues, just like regular bosses.
Otherwise, the game starts to feel like Bounty Clash all the time. Having boss locations be random has always been an important part of Hunt’s balance, since it affects team positioning and decision-making throughout the match.
I also think whether or not a military camp contains a boss should be randomized. That uncertainty would help preserve the tension and unpredictability that make Hunt unique.
Posted Jun 14, 2026, 12:18 PM UTC