[DEV TALK] How I handle DataStore saving in my Roblox games
I build Obby, Simulator, Tycoon, and RPG games. Here is my approach to saving player data:
Scripting steps I follow:
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Load data when player joins
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Auto-save every 60 seconds
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Save again when player leaves
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Use pcall() to catch errors
What I save:
- Coins and gems
- Level progress
- Gamepass purchases
- Inventory items
This system has worked well for all my projects. No data loss so far.
Happy to discuss different approaches with fellow developers.
Posted Jun 14, 2026, 12:21 PM UTC
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