Throne & Liberty Shifts to Horizontal Gear Progression - Maintains other Vertical Scalability
Official: https://www.playthroneandliberty.com/en-us/news/articles/the-frozen-divide-nix-reveal
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''Until now, TL has operated with sub-tiers within the same grade, like Heroic Tier 1, Tier 2, and so on. But as new grades were added, growth costs kept increasing, and lower-tier items lost their value too quickly. For new Adventurers especially, the gap with existing Adventurers may have felt like a huge barrier.
We decided to fundamentally restructure the entire system to solve this problem. The biggest change is the introduction of "Item Grade Consolidation" and the "Item Level System".
We're eliminating the complex tier distinctions, consolidating grades into simpler categories, and instead assigned an "Item Level" that represents equipment's true power.
Let me show you an example.''
''As you can see in the image, items are now expressed with Item Levels, not enchantment grades.
Now you can tell at a glance that the higher the number, the more powerful the equipment, without complex calculations.
With this level system, TL's growth structure shifts entirely from "enchantment" to "acquisition".
To solve the problem where enchantment costs and stress outweighed the joy of obtaining gear, equipment can now be used immediately in combat the moment you acquire it, with no complex processes needed.''
So how do you obtain higher-level equipment?
''As your character grows and you play consistently, the level of equipment you acquire naturally rises. The higher the maximum level of equipment I've acquired, the higher the level of new items I get. And equipment with high difficulty and powerful stats, like Archboss weapons, will appear at a "high fixed level" befitting their value, so feel free to challenge them with confidence.
In other words, consistently hunting and challenging content at your level becomes your natural growth progression.
Through this change, we expect TL's growth to become an experience focused on "the fun of hunting and acquiring" rather than complex spec calculations.''
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''On top of the simplified growth structure, the "Equipment Trait" system, which determines the core performance of your gear, is also being redesigned.
Previously, to attach a desired trait, you had to use equipment of the same category with that trait as material. It was difficult to identify which items could serve as materials, and completing your desired trait combination was complex. The UX was also inconvenient.
So with this update, we've redesigned the trait system around "choice" and "intuitiveness".
Now, as long as you have the materials, you can directly select and unlock the traits you want. The old method of consuming equipment is gone, and material sources and requirements have been reasonably adjusted.
A new "Trait Enhancement Item" is being added. You'll be able to clearly enhance only the traits you want. With simplified materials, it becomes much easier to assess your current trait status and inventory space issues will be resolved. Of course, these enhancement items can be obtained through in-game content, just as before.''
One more thing:
''Traits now also have a level concept, so you'll need to use Trait Enhancement Items matching your equipment level. This is a safeguard to prevent gaps between Adventurers from widening as item levels expand in the future.
We've designed this to respect your past growth while making future adventures much more comfortable and straightforward. We hope you enjoy it.
With the Item Level System and Trait Overhaul making growth much more intuitive, we've decided to boldly let go of the existing enchantment system that has been such a burden for Adventurers. TL's core fun is experimenting with diverse builds, but the previous system was a big hurdle to trying new things. Therefore, starting with this update, the Enchantment, Transfer, and Sync systems are completely abolished.''
Posted Jun 17, 2026, 1:14 PM UTC