RE7 Praydog PCVR mod Meta Oculus 3 bug issues
Hi everyone! I have finally finished Resident Evil 7 in VR (Quest 3 + Air Link + Praydog REFramework, DX12), and overall it was a great experience as a first walkthrough of this legendary game. The visual side was surprisingly solid, but I had several recurring gameplay bugs that all seemed related to VR interaction / input. I’m posting here specifically to ask if anyone else experienced the same things:
- Pistol occasionally would not fire
The weapon was raised, aimed correctly, trigger pressed, but nothing happened. This happened a few times during the whole playthrough, usually at close range. - Sprint sometimes randomly stopped working
Ethan would only walk even while using the same input. Sometimes pressing/releasing the left grip “reset” it, sometimes I had to wait a few seconds. - Healing sometimes failed
The healing animation would start but not always complete properly. - Worst bug: weapon stopped doing damage entirely
During mutated Jack (the basement fight), I was shooting the eyes and nothing happened. Then I tested by shooting a crate, but it also would not break. The gun was firing, but no collision/damage was being registered at all. Reloading the save fixed it.
Important:
\- Visuals were stable.
\- No tracking issues.
\- No controller disconnects.
\- Air Link worked fine in other VR games.
I tested both default and GreyZard controller layouts. I also tested the newer nightly REFramework build, but it did not solve these issues. So at this point I’m pretty sure this is not a hardware problem. Did anyone else experience these exact RE7 VR bugs? Especially the no-fire / no-damage bug?
**Update**: The only visual bug I’ve got onVR is inability to see Lucas’ notebook screen on Daughters. Not a big deal, but it’s critical to get good ending of it.
Thanks in advance for any help.
Posted Jun 23, 2026, 10:13 AM UTC
44