Patch 6 Ideas list (non-visual edition)
Hi there! It's been almost a month and a half since I got to know Nullscape. I could yap another two hours about what I like and what I do not, So let's just get straight to what this game would benefit of.
Note: I might add new suggestions later. Additionally, feel free to make art concepts for any of these.
QoL
Toggleable movement upgrades in the Lobby - I feel like players should have a bit more freedom to play around while waiting in the Lobby. An area to be able to do so would also be a nice addition
Option to disable death messages in chat - The first step to doing this is making chat death messages client-sided. It would make it easier to communicate.
Option to change classes mid-intermission - This would probably require the devs to reprogram the upgrade loading mechanism, albeit it would be nice to see sometime later. A workaround for this is to just make players be able to change classes at certain levels.
Option to disable trails/auras - Pretty self-explainatory.
Additions
Enemy - Anchor
Desc: Don't stray too far when it appears.
Heading: You are it's pet at times.
Tip: Follow the direction it's going.
Mechanic - Anchor sometimes appears above you and moves straight in a random direction, Becoming aggravated when you are not within a small distance of it, and killing you when you get too far.
Voidbound Anchor (Handcuffed greater curse)
Desc : Anchor becomes voidbound.
Mechanic - Anchor is permanetly present, moves faster, Has smaller distance tolerance , and sometimes moves completely randomly.
Curses
Introvertism - Bell overtunes you sooner
Mood swings - Bell overtunes you at random
Greater Curses
Handcuffed - Anchor becomes voidbound.
Lore-accurate - Tripmines are invisible.
Upgrades
Fair Play - Enemies can kill eachother, but not forever.
Posted Jun 23, 2026, 2:17 PM UTC