r/OutcomeMemories•
OMSweat

Fleetway Second Phase Concept:

Discussion

This takes place after fleetways "potential nerfs" so don't mind it being unbalanced please and thank you. Upon fleetway entering his second phase he can no longer take damage and gets a 1.5x stun reduction and the timer is paused until death. Fleetway will recieve bleed It slowly drains his HP from 150 until death and it happens over the course of 3 minutes fleetway will also get a custom song. Fleetway is unable to heal. Fleetway changes: No iframes on any moves but damage and speed is heavily increased but recieves the enraged status. Flight: Fleetways flight is 1.5x faster but it is very difficult to control and it takes fleetway a second to slow down to cancel and can not use any abilities. m1: M1 now does 70 damage but now upon missing fleetway will have 30 of his flight meter drained and recieves a 3 second endlag if hit fleetway will be slowed down over the period of a second. Chaos dash: No iframes but does 24 damage per hit and is 1.5x faster at the cost of its cooldown which is doubled. Fleetway is also unable to control chaos dash very well. Laser: does 2x as much damage but there is no burn and for every 0.25 seconds fleetway misses he recieves an extra 2 seconds on its cooldown but it has a 2x shorter windup. Next fateful drain: Now can only be used once but it has a shorter windup bigger hitbox much taller to prevent jumping survivors but travels less distance. Also does 60 damage now but fleetway recieves endlag after it and the survivor is only ragdolled for .7 seconds. Burst: Fleetway will now instantly burst out of stuns but it does no burn and instead has a higher damage ( can not kill. ) Survivors now recieve a 3x bonus for defeating fleetway and automatically get a ring placed next to them so they can escape.

Posted Jun 23, 2026, 9:00 PM UTC

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