Global Conflict patch is live — friend requests from profiles, faster HP regen, live stat updates, and upkeep no longer touches your Bank
Pushed a quality-of-life patch today. Most of it came from feedback here and in Discord, so thanks for that. Quick rundown:
What's new:
- Friend requests on profiles — every profile now has a friend control in the top-right: send a request, cancel a pending one, accept an invite, or remove an ally, all from one icon.
- View your own profile from the My Squad page, the same way you view other players.
- Profile stats redesigned into a two-column layout (label and value side by side) so they're easier to read.
- HP regen increased to +5 every 2 minutes (was +1 every 3) — less downtime between fights.
- Live stat regen — HP/Energy/Ammo now update the instant the timer hits zero instead of lagging behind.
- Bases & Armory auto-refresh when you switch tabs, so income/cash-flow changes show immediately without a manual refresh.
- Upkeep no longer drains your Bank — weapon/vehicle upkeep is paid from Cash only now. Your Bank balance is protected.
The Bank change is the one I'd most like feedback on — the goal is to make the Bank a reliable safe haven for your reserves rather than something upkeep can quietly eat into. If that changes how you want to manage your economy, let me know.
What would you most like to see improved next? Still working through the list.Pushed a quality-of-life patch today. Most of it came from feedback here and in Discord, so thanks for that. Quick rundown:
What's new:
- Friend requests on profiles — every profile now has a friend control in the top-right: send a request, cancel a pending one, accept an invite, or remove an ally, all from one icon.
- View your own profile from the My Squad page, the same way you view other players.
- Profile stats redesigned into a two-column layout (label and value side by side) so they're easier to read.
- HP regen increased to +5 every 2 minutes (was +1 every 3) — less downtime between fights.
- Live stat regen — HP/Energy/Ammo now update the instant the timer hits zero instead of lagging behind.
- Bases & Armory auto-refresh when you switch tabs, so income/cash-flow changes show immediately without a manual refresh.
- Upkeep no longer drains your Bank — weapon/vehicle upkeep is paid from Cash only now. Your Bank balance is protected.
The Bank change is the one I'd most like feedback on — the goal is to make the Bank a reliable safe haven for your reserves rather than something upkeep can quietly eat into. If that changes how you want to manage your economy, let me know.
What would you most like to see improved next? Still working through the list.
Posted Jun 23, 2026, 9:01 PM UTC