[Online][Other][THU 7PM MST][LGBT+ friendly] Songs for the Dusk - building communities in a post-apocalyptic world

Player(s) wanted

TLDR: Queer post-apocalyptic community building with a crew and cool fun missions to improve the world. An introspective narrative on compassion, what it means to fight back, and hope.
If you're interested you can reach me @ nzraen.a2 on discord!

Once, the Earth was Radiant, flush with prosperity like humankind had never seen. Impossible cities floating on the waves, whole pathogenic strains eradicated overnight, machines that could touch the very fabric of reality—these were but a few of the gifts we gave each other. We lived in the age of miracles. Then came the cataclysm. Our societies collapsed and our sky was torn asunder. But by some miracle or another, our bunkers survived the fall. We stumbled out into a new world, littered with old technology and dancing with strange new power, and we started to rebuild. But do not mistake this novelty for peace. Old war machines linger on, and young empires bicker for power and control. Life is still a fragile thing. Still, our world has known glory before, and it's known disaster too. Now we have a chance to decide what comes next. Make the most of it.

This is a community building game with an optimistic twist on many of the Forged in the Dark systems like Blades in the Dark, Band of Blades, Girl by Moonlight, Scum and Villainy, Beam Saber and more~

Create a crew of brave and compassionate adventurers called striders, ground them in a community of your own design, and watch as they figure out what it means to build a better future together. Play a valiant Aegis, a clever Scholar, or a transcendent Witch; run missions as a crew of unbreakable Rangers or as a group of charming Silvers. Meet fresh new spirits, grapple with old human conflicts in a new context, and hear the notes of a new physics humming beneath the surface of the world—or better yet, channel transcendent powers and conduct the music of the cosmos yourself. There is also a deep faction gameplay that intersects with the world's politics and ecosystem.

Finding your place within (and without) this complex web of factions will define what community means to you, and what is and isn't worth compromising over. The gameplay is fiction-first and largely mechanic-second. In the downtime between missions, your striders can relax with each other or local NPCs, work on personal or technical projects, or even improve the very community they live in. You'll do more than just build a place you love—you'll have the chance to help it grow and change alongside you.

I'm looking for 4-5 optimistic, creative, and daring players who take pride in the act of community-building and restoring a broken world. I am aiming for a campaign lasting 15-18 sessions (+ a session 0) each lasting 3-3.5 hours. If you have played a FiTD game before, the rules are almost identical and even if you're a complete beginner, they're very simple to pick up.

The crew type and broader goals are open to the group, and will be discussed in a mandatory Session 0. This is also a game about healing from a broken world and the harmful legacy of trauma that enrichens culture. We will prioritize safety tools, but the end goal is to create something that helps both the players and their characters heal or at the very least building something unique.

Posted Jun 23, 2026, 9:16 PM UTC

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