[Dev Note] v0.5.0 Update Preview (2)
Hello, this is the Dungeon Within development team, GameCoaster.
We apologize for bringing you another progress report rather than the actual v0.5.0 release news. To thank you for your patience, we would like to share a sneak peek of the new content we are working so hard on!
(β» Please note that the included images are from an in-development build, and the final results may vary.)
ποΈ The First [Demon Realm Pass]
We are introducing our very first Demon Realm Pass, where you can earn various rewards simply by playing the game.
- By sequentially clearing the quests provided in the Demon Realm Pass, you will earn a variety of underworld currencies.
- As an exclusive Pass reward, you will be able to unlock the complete 'Chibi Skin Set'.
https://i.redd.it/6u6rx7qey79h1.gif
πΊοΈ Campaign Previews: Demon Gods, Mythic Bosses, & Expanded Dungeons
Here is a visual look at the 'Campaign' content we introduced in our previous note.
1. Demon Gods
- You will be able to encounter the Dark Lords from Dungeon Maker returning in the form of 'Demon Gods'.
- In our previous title, Dungeon Squad, we used high-quality outsourced illustrations, but we felt they lost some of our classic charm.
- For Dungeon Within, we have meticulously crafted these Demon Gods ourselves using nostalgic, classic pixel art to closely match your memories. We plan to continuously add more Demon Gods in future updates.
https://i.redd.it/dzyd381oy79h1.gif
2. Mythic Bosses
- Prepare to face new, incredibly powerful bosses in the [Heroes of Myth] campaign.
- We have also prepared new 'Myth' traits to buff your allied monsters. We will start with fundamental Myths and gradually expand them in future updates.
3. Expanded Dungeons
- Take a look at the vastly expanded dungeon layout in the [Frontline Expansion] campaign.
- We are currently designing facilities of various sizes, allowing you to experiment with diverse and strategic placements beyond the standard 1-tile size.
βοΈ System & QoL Improvements
In addition to the new content, we are implementing several quality-of-life improvements:
- Grade 9 Monster Synthesis Unlocked: You can now synthesize Grade 9 monsters.
- Hourglass Cost Reduced: The purchase cost for Hourglasses will be lowered.
- Streamlined Trials: You will now be able to challenge Trials in increments of 5 levels instead of 1, making it much easier to clear lower-level trials quickly.
- Farming Relief: Variants will now have a baseline chance to appear even without any Monster Memory Stages. Additionally, the probability of acquiring Main and Sub Parts upon dismantling will be significantly increased.
π Schedule & Closing
Because we are taking the time to prepare a massive update, we are trying our absolute best to pack it with as many features as possible. We want to live up to the love and support our Dark Lords have always shown us. We are aiming to release the v0.5.0 update in early July, and we are working hard to ensure there are no further delays. Thank you always.
Posted Jun 24, 2026, 11:53 AM UTC