Some "yapps" about "new classes"
Hello, first of I want to ask you guys to not get heated or any such BS, this is just theory crafting, I would appreciate feedback greatly, even negative ones, just dont be needlessly toxic.
I personally dislike form of healing rn in the game, more specifically healing from perks on classes.
It incites people to froce you to run healing perk, cuz its just so much vauable and by exted it outhshines other options.
Thus I personally would advocate for nerfing those, but increase "spawn chance" for stimms to make up for the nerf, which would allow for introduction of Apothecary without him breaking the game, (if anybody from saber reads this please consider it, considering is all I ask) he could have as class ability merely option to use his stimms on others and maybe let him carry more than two, (I personally FEEL like 4 might be somewhat fair number) thus making him into actual support class (I dont mean to hate on tech marine, only the fact people call him support class, just watch his dps, even without using primary... Its great class, just not as much support as people call it to be) there could even be two perks like this: one that cuts down portion of your total ammo in exchange for being able to carry even more stimms, or other way around if you want/need to play more carry like there could be perk that forgoes additional stimms (reducing you to regular two) in exchange for some damage buff or such.
Apothecary wears gravis which is already in game y so is mechanical arm (only swap end for a drill) and rest of my suggested concept doesn't seem (at least to me, just an opinion) too hard to pull off.
Intercessor could be added "basically" on the spot, slap jump pack on phobos, remove landing/slam/ground pound part of class ability, add primary and then there are only perks to sort. (I konw that from way I describe it it looks like I think that making perks is easy, I do not, but I do think that if its only perks to add it should make work on the class easier)
Leaving out Librarian feels bit bad to me (I am pointing at sabers statements) when most of what makes them up if already in game: neurothropes abilities and the storm modifier in stratagems
Again as I already mentioned in the title, those are just ideas to yapp about for anybody who cares, if you dont, feel free to down vote, just please dont create any hostility it this thread. I feel like putting anthesis on this given the recent "incidents".
Posted Jun 24, 2026, 6:08 PM UTC