Voidfall: Might be too much for me

I REALLY wanted to love Voidfall because everyone raves about it so much, it's got a great look to it (I initially saw the sprawl as "epic"), and I love analysis paralysis solo games where you have to carefully think out your next move (like Spirit Island). However, after the last few days, I might have to bail.

I spent about 2 hours setting up the first game, another hour or so reading the rules and trying to learn icons, and watched most of two YouTube playthrough videos...and it still feels too overwhelming for me. The sequencing of play doesn't seem overly complicated, there's just SO much to manage and SO many icons to keep track of. I know they have the glossary, but I feel like it could use 4 or 5 types to keep open at once.

I'm a teacher and summer vacation just started, so I thought I could dedicate time to really get into this, but I feel like this is the kind of game where my first game would take about 3 hours to get through, and would be a LOT of work. I found Civolution overwhelming at first too because of all the different actions, but once I had a handle on those, the game was pretty easy to run (just LONG). I also have a 2 1/2 year old, so I don't have the same kind of flexibility and time to dig into a game this complicated and this long to set up/tear down (even though I currently have a bare spot in my basement floor open for it).

Does anyone want to convince me to keep going? Or had a similar initial experience, hung on, and then found it worthwhile?

Posted Jun 24, 2026, 6:11 PM UTC

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