I'm doing my part (in the survey)
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Unrelated to the collab, but please consider the following.
- Iron out the new player experience. You were able to pull such a new massive playerbase with CyberPunk collab and its absolutely great! But to retain them, please make all new (or even semi-new) character releases come with ascension and talent material selectors or region unlocks. Yes, give them a pop-up saying it might spoil their story experience but not being able to farm for newer characters like Denia, Chisa, etc because their materials for their region is locked away in another dimensional space multiple main story quests AND Union Levels away is a bit too ridiculous.
- I think I speak for most of the community when we say that we don't want more damage sponges (as mentioned here and here) as it turns into a brainless rotation rote. If ToA is already a DPS check, Singularity Matrix should be a skill check. Or if SM is a DPS check for accounts with multiple teams, make ToA a skill check instead. There are still plenty of ways to make people pull for new characters and that is to introduce very hard hitting bosses (which is what made Wuwa stand out in the first place for being called the Dark Souls of gacha games) and characters with very powerful defensive skills that makes it easier for whales but still challenging and fun for the pro Danjin mains. Heck, add more anti-invulnerable abilities like Hyvatia or Holo Nameless Explorer's satellite drop. Kuro, please remember that players don't hate hard bosses, they hate annoying flying around, never-touch-the-ground bosses.
- Hopefully its still in development but Version 1 characters, seriously, seriously need some kind of a buff or rework. They just have no spot anywhere in the meta and not even the buffs from Singularity Matrix can help them compete with V2 let alone V3. Jiyan and Jianxin can pull enemies with their ults, oh look Cartethyia does it with her basics, oh wait nevermind Denia and Aemeath does that with one button and on multiple abilities. This has to stop... Again, it can be a sidegrade buff for them that doesn't clash with the other Versions like giving them more defensive skills in connection with my point 2 which can bring them back into meta. Because if they ever get a rerun, most of them will not have any interest in being pulled and it sets up a bad reputation for your company as well since PGR has significant powercreep as well. But the main difference between Wuwa and PGR is that PGR is MUCH more player friendly with the pull currency.
---(Selfish, optional wish)---
- Danjin SP when? Make her lean into the more unhinged 1 HP style where if she has a barrier or health, she burns it to unlock more damage combo routes and opportunities. Or even better, a self-apply buff skill where she burns a % of her own health every second (and it can kill her as well unlike normal Danjin) and the only way she can stay alive is by lifestealing while attacking or dodging (think Sion's death passive from LoL).
Posted Jun 25, 2026, 6:46 AM UTC
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