How do u price an app in its first stages?
Hello everyone!
Im really struggling with the pricing choices for a food logging app I built.
The app itself doesn’t have a lot of features. It does one thing really well. So because of that, i don’t think it needs a monthly subscription. I can handle the coding myself.
Since its about a habit, i can’t put a paywall in the app store before the app is even downloaded.
I could also make it freemium but since there aren’t a lot of features, i feel like my work is gone to waste and people won’t pay because i can’t make the main feature blocked behind a paywall before its even experienced.
So this leaves me with a 14 day trial which seems logical to me. What do you all think??
Or im thinking first let the users experience the app and find it useful then think about getting paid.
Posted Jun 26, 2026, 8:52 PM UTC