V1 Inspired OC | (I know nothing about ultrakill so dont yell at me)
Character: Villiam [No last name]
(Jujutsu Sorcerer | Special grade 1)
- Innate Technique, Full Management
Full Management allows the user to manipulate all cursed energy, including outputs from other techniques. This is very inefficient on its own and works best when turned into different techniques.
- Cursed Technique, +PARRY!:
- +PARRY! Allows the user to block any Non-cursed energy attack if timed correctly. +PARRY! Creates a thin barrier of cursed energy surrounding the user for 0.2 seconds. If anything moves towards the user and touches the layer of cursed energy, the force that would have hit will return to the thing that broke the layer. This will also grant the user a temporary bonus to their physical strength by around 1.15x for around 2 seconds, as they use the displaced force to increase their own. +PARRY can only be used once every 30 seconds unless +PARRY! was successful, in which case can be used again immediately. +Parry will only work on things with: effectively no cursed energy or poorly imbued cursed energy.
- Cursed Technique, +COUNTER!:
- +COUNTER! allows the user to direct cursed energy to use as their own to negate attacks. +COUNTER! also creates a thin barrier of cursed energy surrounding the user for 0.2 seconds. However this barrier absorbs the incoming CE and grants it to the user temporarily, for a maximum of a 1.35x increase, and a low of a 1.05x increase that lasts up to 15 seconds (or until it is used). This can be used once every 45 seconds, however if successful can be used again immediately. +COUNTER! Only works against: Attacks with cursed energy, Cursed Techniques, or cursed tools. If the bonus from +COUNTER! was not used, and the user was able to gain 5 stacks of it, they guaranteed a +CRIT! to land.
- Cursed Technique, +CIRT!:
- +CRIT! allows the user to consolidate large amounts of cursed energy into a single point on the target. While +CRIT! is active, there is a 1/256 chance for an attack that hits that point to trigger +CRIT. When +CRIT! Lands, due to the massive consolidation of cursed energy, it’s akin to splitting an atom of cursed energy. It releases so much cursed energy it will end up creating a burst of RCT for the user, as well as creating an extremely strong explosion of cursed energy, capable of completely destroying large buildings.
- Maximum Technique, +COMBO!:
- +COMBO! Works by taking cursed energy from the target (notably, very little) and using it to fuel the bonuses of this technique. The Rules of +COMBO! are as follows: Every attack or block (counter or parry) that is landed will add 1 to the combo, if an attack is fully received or no successful block/attack is made within 8 seconds of the last, the combo will end. For every number added to +COMBO!, the user's Cursed energy and physical strength will increase by 0.02x for every number. At combo 10 if +CRIT! If landed, the next attack will have a 50% chance to also be another +CRIT!. At combo 20 Successfull blocks will grant 2 combo. At combo 30 +CRIT chance is reduced to 1/64. At combo 40 the user can use +COMBO! immediately after this +COMBO! Ends. At combo 50+ Every hit creates a little bit of RCT, healing the user and potentially harming the target if they are a curse.
Questions i thought of:
>!There's no limit on +PARRY!/+COUNTER!, so you can parry a nuke or hollow purple (for hollow purple they’d have to use both.)!<
!And also when I say effectively no cursed energy, that would include humans or like haruta levels of cursed energy. And poorly imbued meaning like the rocks todo uses, not cursed tools, or a newer Sorcerer who doesn’t know how to enhance their body with CE properly. !<
If you like have any other questions or change idea or whatever... you should like tell me :3
Posted Jun 27, 2026, 7:39 AM UTC