r/godot•
foyezuddin

Reading shader uniform values in real-time

help me

Is there a way to read a uniform's current value from a ShaderMaterial in the editor using a @/tool script? Or at least detect a uniform value has changed?

I need this for a material layering tool. I'm trying to trigger an update function every time a uniform value changes in a child ShaderMaterial.

Posted Jun 27, 2026, 7:39 AM UTC

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