The match engine: pitch, weather, pressure, and form
The match engine uses player attributes, form, confidence, pitch type, weather, outfield, dew, pressure, and crowd atmosphere. A flat pitch with a fast outfield plays very differently from a worn surface under cloud. I’m trying to make conditions matter before and during the match.
Question: Should pitch/weather effects be subtle or very noticeable?
Posted Jun 27, 2026, 10:28 AM UTC
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