fighter concept

Ideas & Game Feedback

🎯 LIAM

Rarity: Mythic

Class: Marksman

❀️ Health: 5,200 HP

⚑ Movement Speed: Normal

πŸ”„ Reload Speed: 1.5 seconds

🎯 Hits Required to Charge Super: 5

βš™οΈ TRAIT β€” "CONTRA"

Contra is Liam's companion and the core mechanic of his kit.

It is a small, round creature with a digital counter on its stomach.

When Liam uses his Super, Contra flies toward the selected target. If it hits, it attaches itself to the enemy. If the Super misses, Contra simply disappears.

While Contra is attached, a digital counter appears above the target's Health bar.

Starting Counter Value: 3

Duration: 8 seconds

πŸ“ˆ How the Counter Works

The counter increases by +1 if the affected enemy:

- fails to hit an enemy with their entire attack;

- shoots into the air;

- shoots into a wall;

- none of the projectiles from that attack hit an enemy.

The counter decreases by βˆ’1 if the affected enemy:

- lands a hit on Liam;

- lands a hit on one of Liam's teammates;

- lands a hit on an opposing brawler (in Showdown, any opponent counts).

⏱️ Anti-Spam Protection

After every successful hit, Contra ignores any additional successful hits from that target for the next 1 second.

During this time, no additional hits can reduce the counter.

This prevents rapid-fire brawlers, such as Colt, as well as close-range brawlers, from removing Contra instantly.

While this cooldown is active, the counter temporarily turns red, indicating that successful hits are not being counted. Once the cooldown ends, it turns white again, meaning the next successful hit can reduce the counter.

Important

Contra evaluates each attack as a whole rather than each individual projectile.

For example:

- If Colt fires an entire burst and at least one bullet hits an enemy, the counter is reduced by only 1, even if every other bullet also hits.

- If none of Colt's bullets hit an enemy, the counter increases by 1.

The maximum counter value is 10.

πŸ’₯ CONTRA VERDICT

If the affected player fails to reduce the counter to 0 before the timer expires, Contra activates.

Contra deals:

πŸ’₯ 500 damage for every point currently shown on the counter.

Example

Counter = 8

Damage = 500 Γ— 8 = 4,000

After dealing damage, Contra disappears.

If the affected target is defeated before Contra activates, Contra immediately disappears, and Liam instantly regains 50% of his Super charge.

βš”οΈ MAIN ATTACK β€” "TRIPLE SHOT"

Liam fires a burst of three bullets from his pistol.

πŸ“ Range: 7 tiles

🎯 Projectiles: 3

πŸ’₯ Damage per Bullet: 860

πŸ“ Projectile Width: 0.35 tiles

---

πŸ’₯ SUPER β€” "CONTRA"

Liam throws Contra at a selected enemy.

πŸ“ Range: 8 tiles

If it hits, Contra attaches itself to the target.

Starting Counter: 3

Duration: 8 seconds

πŸ“‰ How to Remove Contra

To completely remove Contra, the counter must be reduced to 0.

Since Contra always starts at 3, the affected player must land at least three successful attacks without completely missing an attack.

If the counter has increased above 3, every additional point must also be removed before Contra expires.

Each successful attack reduces the counter by 1.

Each attack that completely misses increases the counter by 1.

Because of the 1-second cooldown, only one successful attack can reduce the counter every second, regardless of how many projectiles that attack fires.

There is no combo or streak mechanic. Every attack is evaluated independently. Contra simply reflects how accurately the player is able to land their attacks.

🧰 GADGETS

⚠️ "Early Verdict"

Once Contra has been attached to a target, Liam can activate this Gadget at any time, regardless of how much time remains before Contra activates.

The Gadget immediately activates Contra.

This allows Liam to:

- instantly deal the accumulated damage before the enemy has enough time to completely remove Contra;

- instantly heal an ally (when using Reverse Contra) if they already have a high counter but are about to be defeated.

☠️ "Death Sentence"

This Gadget can only be activated while Liam's Super is fully charged.

After activation, the effect lasts for 3 seconds.

If Liam is defeated during this time, the brawler who dealt the final blow is automatically marked with Contra.

The attached Contra follows all of its normal rules and mechanics.

⭐ STAR POWERS

⏳ "Counter Overload"

Contra becomes significantly stronger.

Duration:

8 β†’ 10 seconds

Maximum Counter:

10 β†’ 12

Maximum Damage:

5,000 β†’ 6,000

However, this Star Power is a double-edged sword.

While Liam gains the ability to deal up to 6,000 damage, the affected enemy also receives 2 additional seconds to completely remove Contra before it activates.

πŸ”„ "Reverse Contra"

Liam can now attach Contra to an ally instead of an enemy.

If Contra is used without targeting anyone, it automatically attaches to Liam himself.

While Contra is attached to an ally:

- each successful attack increases the counter by 1;

- each attack that completely misses decreases the counter by 1.

Just like the normal version of Contra, every attack is evaluated as a whole, and the 1-second cooldown between registered successful hits still applies.

After 8 seconds, Contra activates.

The ally restores:

πŸ’š 200 Health for every point currently shown on the counter.

Maximum Healing:

2,000 HP

If the affected ally is defeated before Contra activates, Contra disappears immediately, and Liam instantly regains 50% of his Super charge.

⏳ Contra's Visual Timer

While Contra is attached, its counter gradually changes color to indicate how much time remains before activation.

- It starts green.

- Then it turns yellow.

- Finally, it becomes red.

When only 3 seconds remain, the number begins to glow and pulse three times, warning both players that Contra is about to activate.

Once the countdown reaches zero:

- If the counter was not reduced to 0, Contra activates. It deals damage to an enemy or heals an ally if Reverse Contra is equipped.

- If the counter was successfully reduced to 0 before the timer expired, Contra simply disappears.

Additional Notes

- Contra always starts with a counter value of 3.

- If Liam's Super misses, Contra disappears immediately.

- Every point on the counter represents 500 damage (or 200 healing with Reverse Contra).

- The counter can never exceed 10 (or 12 with Counter Overload).

- Only one successful attack can reduce the counter every 1 second, regardless of how many projectiles that attack fires.

- Every attack is evaluated as a whole. Individual projectiles are never counted separately.

- If the affected target is defeated before Contra activates, Contra disappears and Liam immediately regains 50% of his Super charge.

(I only used AI to help put my ideas into words. The entire concept, mechanics, and design were created by me. And I used ChatGPT only to help improve the English wording because English isn't my first language. The entire concept, mechanics, and design were created by me.)

Posted Jun 27, 2026, 10:35 AM UTC

08
Loading comments…