r/Division2•
strizzl

Conflict PVP balancing

Not a popular opinion it would appear on reddit... but I've overall liked the balance pass in conflict.

Currently, when I lose a match - it is typically because my team didn't work together or my team has a player who doesn't really know what to do (build or gameplay). There are definitely stronger builds than others, but nothing feels unbeatable at this time.

I am beyond relieved at the CS nerf - it actually is an excellent mortar hybrid now, using it to stunlock players and finish off with a capacitor. Far from unusable.

The speed reduction on quickstep THANK GOD to address slowing down skill players running in circles after dropping a T6 hive and at least making a bump player be a bit more methodical.

Umbra still shreds. Just need to be a bit more focused on when trying to burst someone down.

I particularly really like the named item / gear talent tuning. Finally the named items have a purpose.

After a week of bans, I have also noticed fewer (not zero) cheaters on a few full nights of play on PS5.

I'm aware it isn't perfect, but this is the most fun I've had in the last 3 years in conflict. Thank you devs.

Posted Jun 29, 2026, 11:32 PM UTC

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