Would Phasmo run and look better on Unreal instead of Unity?
As stated above. I did game design at university and we used Unity because it was free and simpler, but the lab computers also had Unreal on it for any advanced students who were more ambitious. I myself had run into many issues with Unity when making just test levels and small student games. I never tried Unreal though because it had a harder learning curve, but the student group who did for our senior final had great results and looked amazing. So I wonder if a lot of the bugs and especially the atrocious lighting rendering would be fixed on Unreal, with the bonus of potentially looking better.
(PS. Is anyone else experiencing the green jar light from the Easter event in Edgefield right in front of the basement stairs?)
Posted Jun 29, 2026, 11:33 PM UTC