Rogue Racing 2nd public playtest

Unpaid Playtest

Rogue Racing #2 - Racing Roguelike (30-40 min, Fixed & Balanced)

Hey everyone!

Back with Playtest #2 of Rogue Racing - a roguelike racing game mixing Trackmania's 
driving, Slay the Spire's strategic depth, and TFT's progression.

I fixed the major pain points from the last playtest and feel that the game feels significantly more polished and fair now.

CORE CONCEPT:
8 racers compete in an elimination series. Finish outside the top 1? Take health damage. 
Hit 0 HP? You're out. Pick modifiers between races to build synergies. 
The last racer standing wins.

WHAT WE NEED:

  1. Does the core racing feel good?
  2. Do modifiers feel impactful?
  3. Any broken/useless mod combos?
  4. What kept you playing vs. what made you quit?
  5. Any feedback on game feel (Visuals, sound, UI, UX, etc)

Playtest: 20-40 minutes per series
Platform: Windows (itch.io)
Note: This is alpha. Expect way more content (tracks, mods, cars) before release.

PLAY IN BROWSER OR DOWNLOAD: https://j4mesdev.itch.io/rogue-racing-alpha-playtest

Feedback: Comment on the itch page or comment here. Thanks!

Posted Jun 29, 2026, 11:33 PM UTC

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