Rogue Racing 2nd public playtest
Rogue Racing #2 - Racing Roguelike (30-40 min, Fixed & Balanced)
Hey everyone!
Back with Playtest #2 of Rogue Racing - a roguelike racing game mixing Trackmania's
driving, Slay the Spire's strategic depth, and TFT's progression.
I fixed the major pain points from the last playtest and feel that the game feels significantly more polished and fair now.
CORE CONCEPT:
8 racers compete in an elimination series. Finish outside the top 1? Take health damage.
Hit 0 HP? You're out. Pick modifiers between races to build synergies.
The last racer standing wins.
WHAT WE NEED:
- Does the core racing feel good?
- Do modifiers feel impactful?
- Any broken/useless mod combos?
- What kept you playing vs. what made you quit?
- Any feedback on game feel (Visuals, sound, UI, UX, etc)
Playtest: 20-40 minutes per series
Platform: Windows (itch.io)
Note: This is alpha. Expect way more content (tracks, mods, cars) before release.
PLAY IN BROWSER OR DOWNLOAD: https://j4mesdev.itch.io/rogue-racing-alpha-playtest
Feedback: Comment on the itch page or comment here. Thanks!
Posted Jun 29, 2026, 11:33 PM UTC