How to create a light burst / shiny sheen effect on TextMesh Pro?

Question

Hi everyone!

I’m trying to create a “light burst” effect or a subtle shine on a TextMesh Pro text component (like a flash of light moving across the text). I believe it’s the effect shown in the image (I want to recreate that exact look).

I’m looking for something similar to the references below:

https://preview.redd.it/kppp0ohi4bah1.png?width=1564&format=png&auto=webp&s=abf2468418dfe2b4a9d10f682936f713d849d6de

https://preview.redd.it/c9vetf7k4bah1.png?width=1661&format=png&auto=webp&s=4f10f7d47316d83016810b60229e8f1074da11e3

What is the best way to do this nowadays? Should I create a custom Shader Graph (URP), or is it better to use standard UI Masking and an animation?

If anyone could provide a step-by-step guide or share a simple Shader Graph setup for this, I’d really appreciate it!

Thanks in advance!

Posted Jun 29, 2026, 11:34 PM UTC

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