How to create a light burst / shiny sheen effect on TextMesh Pro?
Hi everyone!
I’m trying to create a “light burst” effect or a subtle shine on a TextMesh Pro text component (like a flash of light moving across the text). I believe it’s the effect shown in the image (I want to recreate that exact look).
I’m looking for something similar to the references below:
What is the best way to do this nowadays? Should I create a custom Shader Graph (URP), or is it better to use standard UI Masking and an animation?
If anyone could provide a step-by-step guide or share a simple Shader Graph setup for this, I’d really appreciate it!
Thanks in advance!
Posted Jun 29, 2026, 11:34 PM UTC
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