I’m building a modern editor for real PS1 homebrew development

Tool / Utility

https://preview.redd.it/po7y38s21cah1.png?width=1919&format=png&auto=webp&s=70310cb34964f478f65c54dad0f44e7ad76376f5

Hey everyone,

I’ve been working on a small game engine / editor called **Mipsync**.

It’s basically my attempt at making a modern editor for PlayStation 1 homebrew development. The goal is to have a Unity-like workflow, but focused specifically on PS1-style rendering and real PS1 output.

Right now it has a Hub for managing projects and engine versions, automatic updates, a scene editor, hierarchy, inspector, asset browser, Game View, and some PS1 render settings like affine texture warping, 15-bit color, dithering, fog, and vertex jitter.

It can also build PS1 output, and I recently tested one of the builds on real hardware by burning it to a CD-R. It booted and worked without any major issues, which was a pretty exciting milestone for me.

That said, this is still very early in development, so please don’t expect too much yet. A lot of features are unfinished, the workflow still needs polish, and I still have a ton of work to do on documentation, templates, audio, debugging tools, and stability.

I’m not trying to make a general-purpose engine or compete with Unity/Godot. Mipsync is meant to be a niche tool for people who are interested in PS1 homebrew, retro 3D, and PSX-style game development.

I just wanted to share the current state and see if people find this interesting.

Website:

https://mipsyncweb.pages.dev/

Any feedback, criticism, or suggestions would be really appreciated.

Posted Jun 30, 2026, 2:37 AM UTC

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