Mixing alpha with emission shader?
Hello!
Does anyone know how I would go about mixing the visuals of an emissive base color shader with a transparent shader for alpha cutout?
This character I've got is supposed to be viewed with no actual shading, since I painted the shadows directly into the textures. To make it appear flat, I've set the base color up as an emissive shader. This gets me the look I want for the model, but I'm now facing a different issue: the alpha cutout for the eyelashes and hair. Since I'm not using the default principled BSDF, I can't just slot alpha into the material output.
Is there some kind of node trick here I could use to get the cutout working properly without changing the colors/values of my base color texture?
Any help would be appreciated, and if more info is needed, I can give it gladly :)
Posted Jun 30, 2026, 2:38 AM UTC