Ufc 6 after 20 hours
good :
+ very detailed tutorial book
+ 4 realistic block type that affect how you play that kind of fighter, very rewarding to mimic that fighter style in real life
+every punches now have variation (example : fast hooks, power hooks, etc…) it make each fighter feels more unique
+ submission now do damage to the part that get attacked ( armbars weaken your block, legs lock do legs dmg and make you walk slower,…)
+ more people faking gloves touch
+ easier to block break, don’t get me wrong i hate it at first as i am a very defensive player, but in real life nobody other than Strickland or Ip Man can block a 10 pieces combo. you gotta slip, dodge, get tf out of their range. make distance managing more important !
bad :
+ body kick - leg kick button switch
+body kick too fast but deal less damage and stamina drain compare to ufc 5 ( i think 5 is very balanced already)
+ flow state is ok but the game kinda built around it, need a bit nerfing and dont change color, sound when active
+ ranked need to be random weight classes again or i’m gonna spam conor in stand and bang and ilia in mma till ufc 7
+ a bit too snappy, glitchy? striking, something feels off
Psn : threepiecesoda98
division 20 both mma, stand and bang top 300 ufc 5
division 20 stand and bang ufc 6, mma only 6-0 havent played much
keep in mind that every new ufc games release need a few patches for the game to play “okay”. It has good new ideas just need some time to fix
How about you guys, what do you guys think can be improved ?
Posted Jun 30, 2026, 2:51 AM UTC