Petition Penalty for AFK Dungeon Players

Discussion

The community in this game frequently expresses their frustration with players who rely too heavily on getting carried through daily dungeons. These AFK players tend to waste everyone else’s time by not healing at camps due to reliance on others or thinking it’s a waste of resources if they think the run is a lost cause anyway (You can make thousands of Green Riceballs a day for a very cheap cost and it’ll last weeks, so it shouldn’t even be a reason). This problem is getting worse as the weeks go on. For instance, it’s taken me over 4 hours this week queueing with randoms to clear all 4 of my daily dungeon attempts with an S rating, partly due to lack of power in team, but it would increase wins if more people in the team were active and engaged.

I’m suggesting a “Penalty” feature, similar to when people don’t pay attention during Matchmaking. I would like to see something like a Report system where if a player receives too many reports for being AFK, they are suspended from runs for a limited time (maybe 2 hrs… so they really feel it 😈). Another suggestion is to implement a feature that enables players to auto-heal during camps—but then players might not even carry healing items with them and encourage even more laziness. Either way, it would be nice for the devs to alleviate this issue in however they see fit. I’m sure the community, including myself, would appreciate a pleasant solution in reducing spikes in our blood pressures.

Posted Jul 3, 2026, 6:15 PM UTC

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