Sound Turnovers with Archival Audio
Hi everyone,
I’m about to do sound turnovers and am organizing my split tracks right now. This is an archival heavy feature doc, and with that I’m wondering where to place some of this archival audio as it’s filled with both dialogue and a lot of sound effects (think sporting events with announcers and sounds from the game).
What’s best practice for this? My plan was to put it all on our DX - Archival track just due to the fact there’s some announcers speaking - but some of the cuts can be heavy on the game sounds with sparse dialogue.
Posted Jul 3, 2026, 6:18 PM UTC
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