Got Back into Soulcalibur VI recently. Why are ring outs so broken?
I've been playing a lot of Libra of Soul recently, and the one thing I've noticed the most is, if I and my AI opponent both go off the edge, I will always be the one who takes the ring out loss, even if they fell before me. Even if they fell a full second or two before me.
Is there a reason for why it's set up this way? Did the series at one point have a lot of suicide players that would throw themselves and the opponent off the edge to get the win or something? It isn't just unforgiving to take a loss when the AI clearly fell first. It feels like a straight up cheat to have it play out that way. There's a lot of obnoxious things in Libra of Soul, but the game itself is loads of fun, so I put up with it. But this issue on slippery floor levels is really annoying to deal with. I could put up with the optional fight against Nightmare that took me 8 tries because I was only level 22, so ofc I wasn't even supposed to win (even if I was playing an evil character, I still would have taken the good guy option to run after that one. It was a pain), but this ring out function is just deflating the experience for me.
Posted Jul 3, 2026, 6:25 PM UTC