What about a Pirates and Bounty Hunters expansion/update ?
I know No Man’s Sky isn’t primarily a combat-focused game, and exploration will always be its main identity. But for players who enjoy a more combat-oriented playstyle, I think there’s a lot of potential to expand the pirate and bounty hunter systems.
Since the game already lets you become a pirate through the Outlaws faction or work as a bounty hunter, it would be amazing if Hello Games expanded these systems even further.
Imagine choosing one of two main factions: Outlaw or Bounty Hunter. You would complete faction-specific missions, earn reputation, climb the ranks, and unlock faction-exclusive cosmetic rewards, weapons, starships, and other unique equipment, giving each path its own identity and progression.
Some features that could make this really interesting:
Humanoid NPC combat. As a bounty hunter, you would hunt down armed pirates. As a pirate, you could fight bounty hunters as well as rival pirate gangs.
Faction-themed settlements. Pirates could build pirate settlements, while bounty hunters could build frontier outposts or bounty hunter headquarters, each with their own unique architecture, atmosphere, NPCs, and visual style.
Colonizing uncharted systems. If you’re a pirate, colonizing an uncharted system would transform it into a pirate-controlled system, allowing you to establish its economy and outlaw presence. If you’re a bounty hunter fighting for the main factions (Vy’keen, Gek, Korvax, etc.), colonizing it would allow you to bring that system under the control of the faction of your choice.
Settlement raids. Pirate settlements could be attacked by NPC bounty hunters. Likewise, bounty hunter settlements or outposts could be raided by pirate NPCs through both air and ground assaults.
Elite squads. Bounty hunters could recruit an elite team of hunters, while pirates could build their own pirate crew to fight alongside them. Even better, you could customize each squad member using cosmetic items and appearance options you’ve already unlocked.
Ground combat missions. Besides the space combat we already have, pirates could raid NPC settlements, outposts, and trade facilities to steal valuable resources and seize control. Bounty hunters could launch assaults on pirate bases, fighting pirate NPCs and elite pirate squads to eliminate high-value targets and reclaim those locations.
Faction progression with meaningful rewards. Higher ranks could unlock exclusive missions, titles, ships, multitools, cosmetics, building parts, and even unique technologies tied to your chosen faction.
I think a system like this would make the pirate and bounty hunter paths feel much deeper and more meaningful, while still remaining completely optional for players who prefer exploration, trading, or base building.
What do you all think? If you like it help me so maybe somebody at Hello Games can see it lol
Posted Jul 3, 2026, 6:25 PM UTC