WIP: an RTS where legitimacy is the core resource — villages join you for governing well, and the fort surrenders if you win the countryside (based on a real 1646 campaign)

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Design experiment I've wanted to try for years: what if an RTS made political legitimacy the resource instead of just gold/units? Based on Shivaji's historical capture of Torna — he won the villages first, and the fort followed.

Mechanics: a four-part legitimacy score (justice/trust/protection/prosperity) drives village allegiance, morale, and desertion. Your tax collector is a physical unit that can be ambushed. The enemy AI runs varied strategies and tries to bribe your governors back — your defense is governing well. Three victory paths: starve the fort by cutting supply, sabotage its stores from within, or assault (deliberately the worst option — it costs lives and legitimacy).

Free in-browser WIP, placeholder graphics: https://rise-of-swarajya.ajinkya.ai

Design doc (very long, with all formulas): https://works.hcommons.org/records/cp7jn-je534

I am building this in my free time at nights & on the weekend. Would love your feedback on the idea itself. The game is not in fully playable state but concept of what all I want to build is there.

https://preview.redd.it/yvi6o45bc9bh1.jpg?width=3260&format=pjpg&auto=webp&s=64011736656cd7df006fb2500dc801ad858e31d8

https://preview.redd.it/8b2y355bc9bh1.jpg?width=3260&format=pjpg&auto=webp&s=bd99a09b1dd5568d26b8047c0703bff8229105df

https://preview.redd.it/59xyy55bc9bh1.jpg?width=3260&format=pjpg&auto=webp&s=046c1e437e7e5e0e90aeeb688fa7807c0172a4e3

Posted Jul 4, 2026, 6:38 PM UTC

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