MyLifeSim -Where we're at and what's left before v1.0.0
Hey everyone,
Wanted to give a proper update on where the game is and what's standing between us and v1.0.0 (public release)
**What's shipped recently**
The last few months have been the most productive yet, alot of in-changes which is why updates appeared to slow down.
We've added a full crime system - petty crime all the way up to gangs, heists, prison and corruption networks. Fame is in - build a public profile through your career and activities, watch it grow, watch it fall, pass it to your kids. Finance has been completely restructured, women's health massively expanded, and the entire Activities and Assets UI has been rebuilt from the ground up - paving the way for polishing where we will add a whole bunch of icons and graphics where needed.
On top of that - careers overhauled, education reworked, relationships persistent, wills and estates, family trees, legacy tracking across lives. It's been a big push.
**What's left before 1.0.0**
We're close. Here's what's standing in the way:
- Four special careers finishing up - Musician, Actor, Athlete and Influencer each get their own deep systems.
- Tutorial and onboarding - new players need a smooth first life
- Country runtime - Brazil, Germany, France and USA need to be fully playable end to end, not just data
- Business ownership and investment gaps closing out
- Three manual runtime tests - 50+ year save stability, full birth to death economy, physical Android device test
**The goal**
v1.0.0 is a marketplace release. It needs to be complete, stable, and polished. We're not rushing it - but we are close - we are not willing to release MyLifeSim untill it is solid.
More updates as we lock things down.
Thanks for sticking with us.
TeaCaked.
Posted Jul 5, 2026, 12:21 PM UTC