physical/magic shields
game use general shield hp vs any dmg type, but why isn't physical/magic ones don't have unique mechanics attached to them to differentiate them from general shields, idea is:
- physical shield while its active not allow to steal/reduce hp, hp removal dmg type doesn't work.
- magic one while its active not allow to mana burn/reduce int/mana pool.
Posted Jul 5, 2026, 12:37 PM UTC
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