S+ MB Blocking Mechanic Concept

Suggestions

What if they add an S+ MB with the ability to switch between block types.

Soft Block:

Your hands are higher and further back with ur hands facing upwards.

Bad Softblocks don't fly as far (like Roberto).

Hitbox is taller and slightly further back.

Can't Perfect Block (can't slam it down).

Kill Block:

Your hands are reaching more forwards with your arms facing forward/downward.

Bad softblocks fly rlly far out. (Like power card)

Hitbox is smaller and more forward.

Perfect block window is much larger.

Can Perfect Block anyone.

Perfect blocks slam the ball faster (Like power card)

Gameplay:

The ability to deal with high-jumping hard hitters by softblocking them constantly. However, won't be able to perf block for points to balance it out. Reinforces defensive teams and passive play more.

Kill Blocks can be useful against weak teams to speedrun them and shut their attacks quickly with ease.

It is useful for players with good timing. However, any mistake can guarantee a point for the opposing team, so it encourages skilful plays from ur opponent to mess up ur block timing. Can block Raul, but bcs of smaller hitbox, Raul is still able to hit over or try to delay and hit at block to cause a bad block.

So, it has a versatile and fun gameplay for different teams and for if the MB is played by a player or AI.

Let me know if something like this would be cool for an S+ MB or just an S rank MB in general.

Posted Jul 5, 2026, 9:08 PM UTC

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